Packt

Effective Game Design Patterns - Unity 6 Compatible

Packt

Effective Game Design Patterns - Unity 6 Compatible

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Learn how to apply Command Pattern for managing user inputs in Unity.

  • Implement the Flyweight Pattern to optimize memory usage in large-scale games.

  • Master the Observer Pattern for event-driven communication between game objects.

  • Build efficient systems with the State Pattern and AI behavior management.

Details to know

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Recently updated!

February 2026

Assessments

10 assignments

Taught in English

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There are 9 modules in this course

In this module, we will introduce the course and highlight the essential game design patterns you'll learn to implement using Unity 6. You will also discover the benefits of joining the H3D student community and how to update your project for Unity 6 compatibility.

What's included

3 videos1 reading

In this module, we will explore the Command Pattern, focusing on managing user inputs and creating reusable actions. We will also cover how to integrate advanced features like undo/redo functionality and optimize the command system for Unity.

What's included

4 videos1 assignment

In this module, we will dive into memory optimization techniques, including the Flyweight Pattern and Scriptable Objects. Additionally, we will examine Unity's ECS to handle large numbers of objects efficiently, with tips for overcoming common implementation challenges.

What's included

7 videos1 assignment

In this module, we will cover the Observer Pattern, focusing on how to manage dynamic interactions in Unity. You’ll learn how to set up efficient communication systems and optimize observer-based patterns for large, maintainable projects.

What's included

5 videos1 assignment

In this module, we will explore the Prototype Pattern and how it enables efficient object duplication. You’ll learn how to implement cloning systems and dynamically generate prefabs for scalable game development in Unity.

What's included

3 videos1 assignment

In this module, we will introduce the Singleton Pattern and its significance in managing global states within Unity projects. You will learn how to implement a Singleton to streamline systems like game managers and audio controllers.

What's included

2 videos1 assignment

In this module, we will cover the State Pattern, focusing on how it can simplify the management of complex game behaviors. We’ll explore state transitions for AI actions such as patrolling and chasing, and apply optimizations for smoother game performance.

What's included

6 videos1 assignment

In this module, we will guide you through setting up and implementing an object pool in Unity to improve performance. You will learn how to extend the pooling system for various object types and apply it to enhance effects like explosions.

What's included

4 videos1 assignment

In this module, we will explore additional game design patterns and their applications. You’ll also recap the key concepts from the course and learn how to continue advancing your skills in Unity game design patterns.

What's included

2 videos3 assignments

Instructor

Packt - Course Instructors
Packt
1,471 Courses 392,127 learners

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